Undertale

B

There’s a lot of talk in video game analysis about game designers’ overwhelming reliance on violence as a mechanic, and the culture that it encourages. There are, of course, reasons why violent video games are so popular; they allow players a relatively harmless outlet for negative emotions, for one. Certain kinds of violent games also encourage ideas about masculine power and the perceived link between “manliness” and violence, letting men fantasize about shooting people without having to deal with the real-life consequences of doing so. And of course, making characters you only interact with through murderation is a lot easier, development-wise, than letting you have, like, a meaningful conversation with them.

Decrypting Rita

A

There are certain comics that I might, if pressed, refer to as “entry level”: comics that are accessible, easy to read and follow, and that tell original, quality stories that are nonetheless a bit familiar to readers. Comics you can recommend to new friends, acquaintances, people you don’t really know – comics that can enjoy a fairly wide appeal. Then there are comics that I would have to call… “advanced”.

Super Mutant Magic Academy

C-

So the Ignatz Award nominees were announced last week, and two comics from my reading list were on it: Witchy and O Human Star, both extremely deserving works by skilled (and queer!) authors. There was another comic nominated that I was less thrilled about – so much so that I felt the need to go out of my way to write a review of it. If that makes me petty, so be it; I’ve got an axe to grind with Super Mutant Magic Academy.

Missing Monday

A

I sometimes have dreams where I fall in love with a made-up dream person. The person is perfect for me, and makes me feel safe, loved, and accepted like few people in the real world can. But when I awaken, all that I remember is that feeling; I couldn’t tell you a single thing about the person, not even what they looked like. 

Namesake

A

Fairy tales adapted for older audiences are a modern ubiquity. TV, movies, comics, and video games have been tapping into the timeless impact and universal familiarity of children’s stories for almost as long as I can remember. Most often, it’s the mark of a lazy writer; instead of needing to come up with something original and make it convincing, one can simply take the instantly recognizable characters and plots and alter them to make them more “edgy”, creating a contrast with the perceived innocence of the source material that some people, I guess, like, consider interesting for some reason?